//
//  AppDelegate.swift
//  SinaWeibo_18
//
//  Created by mac on 15/10/9.
//  Copyright © 2015年 cz. All rights reserved.
//

import UIKit

@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {

    var window: UIWindow?


    func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {
        
        //读取账户信息
        //判断是否已登录 有账户信息
        if let account = JCUserAccount.loadUserAccount(){
        
        printLog(account)
        }
        //初始化window
        window = UIWindow(frame: UIScreen.mainScreen().bounds)
        /*
//        window?.rootViewController = UINavigationController(rootViewController: JCOAuthViewController())
//        window?.rootViewController = JCNewFeatureViewController()
//        window?.rootViewController = JCTabBarController()
        window?.rootViewController = JCWecomeViewController()
*/
        //当前版本>   显示新特性
        if hasNewVersion() {
           window?.rootViewController = JCNewFeatureViewController()
        }else{
            window?.rootViewController = defaultController()
        }
        window?.makeKeyAndVisible()
        
        return true
    }
     func defaultController() -> UIViewController{
        let account = JCUserAccount.loadUserAccount()
        //判断是否登录
        if let _ = account {
            return JCWecomeViewController()
        }else{
            return JCNavigationController(rootViewController: JCOAuthViewController())
//            return UINavigationController(JCOAuthViewController)
        }
    }
    
    //判断是否第一次启动或由新版本
    private func hasNewVersion() -> Bool{
        let Version_Key = "version"
        //取出app当前版本的version
        let appVersion = NSBundle.mainBundle().infoDictionary!["CFBundleShortVersionString"] as! String
        //取出本地存储的版本号
       let preAppVersion = NSUserDefaults.standardUserDefaults().stringForKey(Version_Key)
        
        //存储当前版本号
        let ud = NSUserDefaults.standardUserDefaults()
        ud.setObject(appVersion, forKey: Version_Key)
        ud.synchronize()
        
        //比较俩个版本号
        if let localVersion = preAppVersion {
            //当前>本地
            return appVersion.compare(localVersion) == NSComparisonResult.OrderedDescending
        }
        return true
    }
    
    func applicationWillResignActive(application: UIApplication) {
        // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
        // Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
    }

    func applicationDidEnterBackground(application: UIApplication) {
        // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
        // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
    }

    func applicationWillEnterForeground(application: UIApplication) {
        // Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
    }

    func applicationDidBecomeActive(application: UIApplication) {
        // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
    }

    func applicationWillTerminate(application: UIApplication) {
        // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
    }


}

